Afterlife: Wandering Souls is a role playing game set after death. The game offers 2 key characteristics that caused it to be brought to our attention: 1) It deals with the discovery of lost memories as well as spiritual discovery of your character,
Sometimes we need to reach out to others. We need to engage in social pursuits and connection, even when we are not social distancing, but especially now in the midst of a global pandemic. In this episode we discuss the many ways that you can still gam…
After a break in February, Rolling for Change returns with a new episode. This time we are geeking out over Star Wars gaming and Star Wars in general. We wanted to act while the fever is alive. However, whether you like the new episodes,
In the past we have made fun of Monopoly. It has become the butt of many gamer jokes, but does it deserve its reputation? In this episode, Brian, Josue and Woody discuss the virtues of gamers most reviled game.
We have just returned from the fabulous gaming expo known as Pax Unplugged. We invited Dr. Brian Quinones and Tim Grant from Gaming Approaches Toward Education to help us unpack the Pax, and unplug with the Doug.
We are so excited to share with you, a conversation we had with Doug Levandowski. If one of the roles of Rolling for Change is to identify games with the potential for self discovery and confrontation of the unconscious self,
In this episode, Brian and Woody discuss with Sean K Reynolds the Consent in Gaming document, recently released on Drive Thru RPG. Sean K Reynolds and Shanna Germain wrote this pdf to assist GMs and players alike to develop consensual games.